Tuesday, June 19, 2012

We talkin' about practice, man!

What're we talkin' about?

Virtua Fighter 5: Final Showdown, the most recent revised version of the game Virtua Fighter 5, released June 5.  I picked up this game, up to the challenge of learning a new game from scratch.  Along with learning VF5:FS, I picked up a new character in King of Fighters XIII.  Between these two games I have "been in the lab" a lot recently (one of the many FGC terms for "practicing alone" in any given fighting game).

Recent time in the lab for both games put two things in perspective:  my methods on learning a game as a whole, and learning new things within a game.  The difference being "learning a game" is learning how how the games handles basics like attacks, combos, throws; what is expected from a player no matter what fighter is played .  "Learning new things within" covers bases like learning a specific character, or what a specific move can do in certain situations, and various other smaller nuances in the game.  Note: This is not FGC terminology, this is just my personal way of saying things.

In Virtua Fighter 5 FS my learning method is simple, as it should be:  Reading, studying, and asking questions.  Gathering as much information as I can and retaining as much of it as I can before I go into games with others.

I've visited Virtuafighter.com a number of times and peered through the site's forums for information on my character, the short-bus rider Eileen, and general game play.
Seriously, there's something wrong with this girl.

I started VF5:FS expecting the learning curve to be as rough as King of Fighters XIII's was for me. It took me six months after KoFXIII's release for things to finally click.  I don't expect to understand VF5:FS any time soon as I'm coming from a limited 3D fighting game background.


I've dabbled (see: button mashed) in my share of Soul Caliburs and Tekkens.  I learned to play Tekken 6 a little bit, but that only amounts to a couple combos.  In my VF5:FS matches thus far, I often find myself trying to play in a 2D fighting game style: forgetting that I'm able to side-step or relying too much on crouch-blocking and trying to use my reactions to block everything.  


The latter is a big no-no in 3D fighter games due to "Mid" attacks.  Basically, attacks aimed to the middle of the opponent's body are known as "Mid" attacks in 3D fighting games, which will hit crouching opponents even if they're blocking.  Similar to Overhead attacks in 2D fighting games.

A character may have one, two, at worst, three overhead attacks in 2D fighting games.  They're usually slow  and not super threatening as many characters can't combo off them, or is harder to combo off of.  In a 3D fighting game, Mids can easily fill around half of the character's available moves.  In turn, Low attacks are like Overhead attacks in 2D fighting games: they're not as threatening, combo-able, and, if blocked, can put you in a bad position.

Even a simple thing like blocking attacks is currently an unattainable tour de force due to my years of blocking while crouching.

Fortunately for me, I have a few good VF players in the Colorado community that I can ask questions.  I mostly ask KrsJin (though I proclaimed him dead before).  He's very willing to teach and answer, thankfully.  Though...if people had taken anywhere near this much initiative to learn BlazBlue I would be helpful, too.  I didn't want BlazBlue to die, and I'm sure the VF players want this game to live for as long as possible.

Hooray!

In King of Fighters XIII  I've been learning a new character, Takuma.  I'm doing this mostly for the hell of it but also to understand the game, and myself, better.  I usually play alone until the weekly KoFXIII gatherings on Thursdays, so I've been hitting the lab to practice his combos.  Mainly, his game-changer combo.  Yes, people do use this combo, and slight variations, in tournament play.  My mindset going into this is the same as when I got into Skullgirls:  Learn the hardest combo now; the smaller combos and/or making up combos on the fly will will be easier later.  Of course, the hardest combo comes with the biggest struggle.  The way I learn is that I basically force myself to learn new combos.  

I'll practice for a long time, usually not moving from my chair once for at least an hour minimum.  Eventually, I'll need to take a break for a variety of possible reasons: getting tired, my hands will start hurting, getting hungry, or needing to use to bathroom.  When any of these needs arise, I challenge myself to do something I've been learning and execute it correctly.  Until executed properly, I will deny myself that need.  And I don't make it easy for myself.

In the case of the above combo, I must get to certain parts of the combo before I can stop denying my body's needs.  Considering how difficult this combo is for me, this can leave me in the game for up to another hour.  This sucks a lot when the need to pee is what I'm denying myself.  

In other practice sessions with easier combos or things I should already be able to do, I will land the combo 3, 5, 10 times in a row before I allow myself freedom.  

For some reason, I feel that if I can land my combos in a more stressful state, then it'll transfer to being able to land them better in a normal state.  Furthermore, the stress grows as time passes.  It's frustrating when you're so close to completing the challenge and screw up.  Meaning, you have to starve yourself for longer.  

It sounds brutal, I know!  I'm sure that's the rule Chinese gold farmers in MMOs have to follow anyway, right? (Okay, that was bad)  

Honestly, I don't know if these methods truly help me when I'm practicing in an exhausted and stressed state, forcing myself to go past the period of time that I mentally want to.  I have little way to prove this method does anything positive in the long run.  Hell, I don't think it does, but I do it anyway.

These are my methods and mindsets I use going into the new voyages.  It works to some level, even if it takes a long time to truly click like KoFXIII.  Games like BlazBlue and Skullgirls clicked quickly and easily for me, and I don't understand why.  It's a shame too; I like Skullgirls and all, but I enjoy KoFXIII a lot more despite always getting bodied.  It feels very rewarding as a game to win or lose, instead of getting beat by some random attacks like in Skullgirls, or similar games like Marvel vs Capcom 2 and 3.

Am I necessarily saying I'm the only one who does this?  Not at all.  Am I saying it's the way to win?  Not at all.  To each their own, and this is what works for me.  I suggest that you, if you want to play to win, find a training regimen that works for you.  If you find yourself stuck, feel free to ask for help and opinions.  

I think many new player's biggest problem is that they don't, or won't, ask for help.  They won't research anything besides combos or other cool stuff that doesn't help their basics.  Even worse, they will keep going on their same path which leads some players to never actually grow, which I have seen often in the Colorado community when they drop games before ever actually learning it.

It is important to know where you want to be, skill wise, before you start a game competitively.  It is also important to go into a game expecting to start from scratch, and expecting the learning process to be difficult.  If one goes into a game thinking it'll be easy to get to a competitive level, then they have already lost.  A lot of these same players will not have a plan to learn with, nor will they create one before giving up.

5 comments:

  1. "It feels very rewarding as a game to win or lose, instead of getting beat by some random attacks like in Skullgirls, or similar games like Marvel vs Capcom 2 and 3."

    lol Yep. I feel exactly the same. My thing is I cannot focus on more than one game at a time. I get all wrapped up in one game. Sucks. For that reason, I can't pick up VF :( Seems like a neat game but playing AE and KoF to a lesser extent, I just can't learn a new game. I'm too old for that lol. Glad you are having fun picking up new things!!!

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    1. I told myself I could not learn more than one game for the longest time, mostly during my BlazBlue saga. Albeit, there was nothing else out I really wanted to learn at the time (SF4 and MvC3). Now that there are multiple games out that I DO want to play, I can see it's just a willpower thing. Even though I do struggle to move between games quickly (as mentioned in a previous post), I'm finding it's just a passion thing. If I enjoy the game, I'll play and learn them because the game is rewarding in the end win or lose. Only came across the mindset recently, haha. So don't sell yourself short. You can, it's more of "will you?"

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  2. Good stuff, really interesting. I always wonder about what other people do, mostly because...I am shit at practicing. Always have been, especially when I was just a kid learning to play piano (and violin, and trumpet, and guitar...). I've improved somewhat since I got older-in a weird, almost depressing way, it was Beatmania that really started to get me to understand how practicing "worked"-but to a large extent I still often feel like I suck too much at these games for practicing to help me yet.

    Like, this isn't some kind of "I don't want to practice so I'm just going to justify it like this." I've been trying to make it a point of practicing (KOF) every day even before the stuff at KrsJin's started. But for me there's a large gap between "practice" and "performance," which is something I've never encountered before. Even in casuals (or "practice matches" where there's absolutely nothing on the line) it's not about "internal" pressure ("I can't mess up now!") but having to put what I've practiced into motion in situations where I don't know what's going to happen. And I know there are players (like Justin Wong and that Mexican guy who got top 8 or something in MB at Evo despite having no one to play) who can lab everything and make tons of progress without playing a lot, but I don't know how I'd ever get there. And I don't really want to anyway because playing with other people is what I really enjoy.

    But there's still that gap and I just get frustrated a lot because no matter what I try to learn, it's really hard for me to do it later. It's just really hard in general for me to reconcile the half of the game that's "just" reflexes and the half that's coordination and calculation. I dunno, there's a lot more thoughts I have but they're hard to get organized and out there.

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    1. Glad you liked it man. It's always interesting to contrast and compare what others do.

      I would say people like J.Wong and this Mysterious Mexican fellow have insight into the game so much that they can shadow-fight and imagine real situations and/or set up the computer to do situations they see. It's really smart, and something I need to utilize better. I really don't feel I use training modes to anywhere near it's fullest ability and I'm actually going to explore a few things this next week in training mode and see what I can pull out.

      I also made a deal with my friend to get her to practice drawing more (after she read this blog) that for at least an hour every night, we practice our respective "arts". So I'll have some good time this week to try some new training mode things. That's right, hitting training mode to get better at training mode. :)

      What you're saying about enjoying is similar to what my friend said too. She wants to get better at drawing, but she only wants to do the "enjoyment" part of it and just draw whatever she wants and that's it. Unfortunately, work pays off harder than play sometimes. BlazBlue I think I was lucky, especially since the online community was strong for that game. Same with Skullgirls. KoF is going to require work and I need to delve into that more without having to play others.

      None the less, don't get discouraged. I know you've got it in you, and if we have to work from the base of the tree to get to the fruit at the top, so be it. Just stick with me kid and you'll go far! Or something like that.

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    2. Okay yeah that's not quite what I meant. What I was really trying to get at there is, while I'm impressed by people who can learn everything through training mode and match videos, I'm not envious. If I was stuck with just those things I would almost certainly not choose to learn a game no matter how much I liked it. Hell, after being spoiled so much recently I don't think I could go back to those things + online either. I come for the community, but at the same time I don't see it as so much of my identity that I would play something just to be part of it. If I'm not going to have fun at some point, I'm wasting my time, straight up.

      That doesn't mean at all that I'm not interested in working for it (although in games I liked less...I really wasn't. Good thing Marvel was really easy a year ago.), but it does tie into my larger point, which is about how much trouble I have connecting what I'm practicing to the game. I can learn all the 1000 damage combos I want and they don't mean shit if I never kill anyone with them. It's just all about the balance. I'm under so much stress in a KOF match that I would never just learn my Elizabeth combos like that, but at the same time, setting the computer to react to something I do so I can try to "react" back only goes so far when I know what it's going to do because I just told it to! It's like, I can learn what I want to do, but not HOW to really do it.

      It's just hard to figure out where you are if you don't look around once in a while, you know?

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